Devlog day 1 (delayed start)


05-07

I started the game jam a bit later than the original opening time due to personal circumstances.

I started experimenting with a 3d sidescroller idea, where you would need to hop form platform to platform gaining increasingly more speed and causing "chaos" by destroying object. Once enough "chaos" is achievement you will go into frenzy mode and will gain special abilities. This bar would be gained by dodging and destroying environment obstacles

As the runner you would be able reach a certain extreme speed to punch through obstacles. I started with a capsule and some rigidbody and forces. Didn't want it to be to boring so decided to also make the player rotationable. This way the player would need to choose his own path and decide which difficulty route to take.

Afterwards I wanted to make jump and crouch mechanic so made SPACE for jump and C for sliding. However this caused some difficulties with friction and drag.

Problem 1: when you would jump and land with a rotation, your speed would slow down significantly and that didn't feel right. So I experimented on how to fix this. Removing the friction completely would make it harder to control the player. So I decided to take fricrion when ur in the air and landing (maybe couple it with an animation later).

Problem 2: If you started sliding and stop right beneath an obstacle you would instantly stop moving. So i needed a check if you where able to stand back up. I decided to make the check based on the current speed of the player so if you would have more speed the check would be done some distance in front of the player, so this way you would keep sliding if there would be an upcoming roof.

Get Extreme runner

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